In one hundred words or less…
This is how we see it: you’re a designer with some experience. While you don’t know everything—and, to your credit, you know you don’t know everything—you’re no fool. You’re looking for room to learn, a chance to handle deeper responsibilities, and an opportunity to show off your stuff. You know people can depend on you to deliver great design while meeting the practicalities of a budget and schedule. This is where we come in. We at Mancini can make your strivings towards something better a reality. We can show you how.
Does this sound like you?
At Mancini, designers with five to seven years under their belt are given juicier chances to prove themselves more than their more junior colleagues. They contribute a greater share to the overall design of their projects, and above all, assume greater responsibility for their ultimate success, working face-to-face with clients and directing the efforts of junior designers as they learn the ropes.
The goods, if you got them
Of course, Mancini designers must have a great eye for design. This doesn’t mean a knowledge of what’s hot and what’s not. We’re talking about the simple (and yet mysterious) ability to relate every element in a project to one another—visually and spatially—so they all contribute to a pleasing whole. But even a great eye only goes so far when there’s no way to communicate it. So, we’re also looking for designers with a flair for expression, an ability to put design concepts in words, in sketches, in a plan—and increasingly, in an interactive three-dimensional virtual space.
A day in the life
The responsibilities of a designer at the intermediate level vary throughout the day and by project. They also change by phase of the project, but generally they include things like:
- Amass and interpret programmatic information, and compile it into a document that drives a project
- Lead presentation prep, guiding team members so they are well-rehearsed and on the same page
- Develop visual materials that help a client absorb a design concept and, through their feedback, become an active participant in the project
- Prepare test-fits, stock and block diagrams, and coded furniture plans
- Select furniture, finishes, and fixtures
- Conduct research throughout the course of a project, from meeting with vendors or studying code to digging up important facts about a site’s historical or contemporary context
- Produce contract drawings; indeed, designers at the intermediate level should be capable of creating a full set of drawings, if given enough time.
- Work alongside a senior designer and a creative director, who are looking to impart their wisdom
Sometimes being at Mancini is something like being expected to play basketball one day and cello in a string quartet the next–but in a good way! (It builds character.) While we want our young designers to play to their strengths, we also want them expand beyond their comfort zones and gain expertise in project types they may not be accustomed to. A selection of projects an intermediate designer might contribute to include:
- Truly Original’s new offices, an interior fit-out that helped transform them from a traditional media company into a digital media company
- Peloton Headquarters, an interior fit-out that supports this tech company’s expansion with work areas for a variety of needs from engineers to product teams to sales teams
- Galeria Melissa’s new SoHo Retail Store, a combination of architecture and sculpture, creating a unique buying experience for their custom shoes
- American Airlines Lounges, working with this premiere airline to create an a never seen before hospitality experience for their travelers
Relevant experience and mindset
We value people who are:
- Multifaceted like a Diamond: Sure, the people we’re looking for have studied architecture and/or design, and have had about five to seven years of experience in the industry. But many of our most prized designers aren’t just about that. Some have also studied political science or philosophy, worked in finance, or made a killing playing video games. This interdisciplinary spirit allows our designers to see a project from a multiplicity of angles and contribute in all sorts of unexpectedly valuable ways.
- Self-driven: If a problem comes up, their pride won’t get in the way of admitting they need help, but they’ll research a problem thoroughly to see if they can solve it themselves.
- Flexible: They understand every problem has a unique context and a unique solution. They know that while experience is important, relying on approaches that worked in the past won’t always solve the problems of the future.
- Connectors and Collaborators: They know what they know and, more importantly, know what they don’t know. They seek help from our team and from the outside world to deliver their best work, every time.
- In the Digital Thick of It: Knowing AutoCAD, Revit, and Adobe Creative Cloud is mandatory. Knowing Rhino and/or SketchUp would be great. And knowing Lumion would be fantastic. All that said, for Mancini—a technology company at its core—we look for people who are exploring technologies we have yet to tap.
Think we’d get along?
Send a copy of your resume and a portfolio of some of your most interesting work to our Talent team at firstname.lastname@example.org. We’ll get back to you with next steps which, for us, is an informal meet and greet over coffee (or tea, to each their own!) so we can get to know you.